
Also, necro's basic final skill is a mass totem summon, and they scale on your summoning skill. Necro is good for summoners, as if your incarnate dies, a bone widow is the next best thing, and scales off of summoning skill. Keep in mind, you can get all of these values from gear, and may not actually need to invest in them upon leveling up, and if you get good gear with them, you can respec out of those skills when gear covers it.

You will also be able to use standard buffs like peace of mind, haste, encourage, etc. After that, 3 points in pyro, 2 in warfare, 2 in geo, and 2 in scoundrel will give you all damage buffs available to your summons.Ģgeo/scoundrel will let you use venomous aura, granting more poison damage to incarnatesĢwarfare/pyro will let you use master of sparks, which adds a fiery spark that will bounce from enemies when incarnate attacks.ģ in pyro gives you firebrand, but it is only purchasable after level 16, and it grants fire damage to all attacks. You will get summoning maxed around level 8 if done right, maybe level 9. Though doing so means you’ll only want supporting spells and abilities as you won’t have the three main attributes stacked for damage. Summoners do make good tanks though since they’re the only class in the game that can justify having any CON invested whatsoever. That doesn’t mean summoning is bad or that you shouldn’t use it, it just means that you’ll feel powerful for awhile, but eventually things start to feel a bit harder. Usually other builds surpass the summoner in power by around level 12-14. You’re basically at maximum and the incarnates you summon from then on will only get weaker relative to the enemy each time you level up. As soon as you’ve hit 10 in summoning, that’s it. The reason people say summoning falls off later on is because of the lack of scaling attributes. Getting stats on gear can help make you useful in the meantime, but replace it with summoning gear should you find it. It’s not until after you’ve maxed summoning that you’ll want to invest into anything else.


You’ll also gain access to elemental arrows that can create surfaces to summon off of. Archers generally are the most useful without skills for their class, so pumping Finesse and using a bow will make your summoner more useful when there is nothing else to do. Keep in mind that you don’t have any required attributes for summoning. Go full summoning until you can’t invest into it anymore. Yeah, last thing you want to do on a summoner is take anything but summoning.
